Virtual Fairground

Virtual Fairground produces online entertainment, browser-based virtual worlds and massively multiplayer online (MMO) games for wide audiences. We are specialized in converting existing brands and intellectual property into engaging online entertainment.

 
24-6-2010 Club Galactik Receives Major Update

New release marks next step for Virtual Fairground’s  virtual world and MMOG engine ‘The Ride’

 

This week Virtual Fairground (www.virtualfairground.com) launched a major update to it’s flagship virtual world and MMO Lite Club Galactik (www.clubgalactik.com). The update adds to Club Galactik’s feature set with, amongst others, a hard and soft currency economy, shops, parental controls, NetModerator™ integration, room and avatar customization, localization in 8 languages and a slew of new mini-games.

 

Club Galactik is the official online game and virtual world of hit animated series Galactik Football (on air in over a 100 countries). The new launch coincides with the start of the series 3rd season. During the rest of the European summer the virtual world will be continuously updated until full integration of the MMO gameplay in August 2010.

 

The update to Club Galactik marks the near completion of Virtual Fairground’s ’The Ride’ engine; proprietary technology and a design blueprint the company has been developing the last 2 years. The engine allows for rapid development of advanced and scalable browser-based virtual worlds and Flash MMO games at a fraction of the cost usually associated with these types of products and services.

 

“Creating Triple A quality, highly-scalable virtual worlds and online game experiences is an enormously  time-consuming and costly process if you want it done right.” says Maarten Brands of Virtual Fairground. “That is why we created this technology  and platform. Safety measures, communication, account management, economy, localization, server infrastructure, quests, mini-games, achievements… basically everything you need for a compelling virtual world and MMO Lite is integrated in this engine.”

 
29-3-2010 World Famous DJ Ferry Corsten and Virtual Fairground Launch Music Game Pulse for iPhone

Pulse: The Game now available in the App Store


Amsterdam, the Netherlands – Virtual Fairground (www.virtualfairground.com) and world famous DJ Ferry Corsten (www.ferrycorsten.com) announce today that Pulse: The Game (www.pulsethegame.com) is now available for download in the iTunes App Store. The game was officially presented Saturday the 27th of March at the Winter Music Conference in Miami Beach, USA.


The full version of Pulse: The Game is available for US 4.99 and EU 3.99 respectively. A Lite version featuring one track and level is available for free. The full game features 6 levels of beat matching gameplay set to 6 tracks produced exclusively for the game by Ferry Corsten. Players can post high-scores to their Facebook and Twitter pages and challenge their friends directly from within the game.

 

“I’m really happy with how the game turned out”, says Ferry Corsten. “With my experience and Virtual Fairground’s game design skills we have been able to shape Pulse: The Game into both a great game and something that makes you feel like a DJ. Now I can’t wait to see Pulse in the hands of players.“

 

“Working with Ferry on this game has been a great experience and we believe that shows through in the final product”, says Ilja Goossens of Virtual Fairground. “ Pulse: The Game really adds something fresh to the music game genre. Players will have a lot of fun with it.”

 
25-2-1010 Virtual Fairground at GDC 2010

GDC2010Just back from the excellent DICE Summit and Engage, we're heading out to San Francisco for the Game Developers Conference 2010. We would love to meet you there, so please let us know if you're attending!

 
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